In a typical fit of diva-esque luxurizing, Mrs. G refused to play anything unless I made it possible for her to do so without getting her ass off the couch.
I don’t know if it is slavish devotion, or just pure will to play, but I managed a solution which involved moving my matching couch (don’t ask… these couches were her idea) opposite hers, and then clever placement of a card table. In the end, it worked just fine. (Except for the stresses of playing a board game from a supine position, since I am 6ft+. She, being about three apples high, had nary a problemo.)
I’ve been on the lookout for 2-player games to play with Mrs. G. The problem is, I’ve been really obsessed with theme lately, and she just wants simple rules. Luckily, Mr. Jack has both, with lots of decisions to boot.
In a nutshell, Mr. Jack is played by two players, one trying to catch Mr. Jack, the other trying to get Mr. Jack out of the city.
There are eight characters on the board, one of whom is Mr. Jack in disguise.
Only the player helping Mr. Jack knows who Mr. Jack really is. In this game, Mr. Jack is Dr. Watson.
Okay, I’ve got 21 minutes to post this before Mrs. G catches on and puts me to work…. so if it’s sloppy, tough.
Anyway, Mrs. G and I took Lost Cities for a spin. This is one of the most often recommended couples games on the Geek. I was also recommended this by a Bunker attendee who shall be known as “THE”.
The idea behind the game is that you are sponsoring expeditions. These are represented by color-coded cards numbered 2 – 10, as well as 3 “investment” cards for each suit. The cards themselves show a progression of the expedition to the goal. The 2 card shows the beginning of the trail, and the 10 shows the final achievement.