Bunker Project Log

11 Oct

Blue Mooninites!

Dragons!

I have mentioned my feelings about card games before. However, Mrs. G dictated that tonight was the night that we were going to “sit down and play a game and watch an episode of Heroes” instead of working.

So I went downstairs to find the highest rated 2-player game in the collection that I hadn’t played yet, and Blue Moon is what bubbled to the top.

The game is simple. Each player has a deck of 30 cards. In the center of the play area there are three plastic dragons. As each “fight” is won, a dragon is “attracted” to the winning side. When all three dragons are on a player’s side, the next victory for that player finishes the game.

A fight is started by the active player, who must play a single “Character” card. These characters can be modified with other cards, after the first turn. When each player is finished with their turn, the opposing player must play a card with equal or greater value power.?The fight goes back and forth until the active player is unable to play a character and modifying cards that match or exceed the previously played?cards.?

On each character card are two numbers, one for Earth power, and one for Fire power. Generally, the cards have power combinations ranging from 7 Fire/0 Earth to 3 Fire/3 Earth to 0 Fire/7 Earth. Once this card is placed, the player must call out what power the continuing fight will be fought with. In the picture below, the?bear thingy on the right has a Fire power of 4, and an Earth power of 4. (The most recently discarded gladiator-guy character on the right?has a Fire power of 1, and a Earth power of 5.)?

Gangrene's eye view

For our purposes, I will call out “4 Fire”?which means that my opponent must play a character from her hand that has either 4 Fire, or can be modified up to at least 4 Fire with a booster or support card.

Booster cards are played on the current character. Support cards are played in the support area, and are cumulative over the course of the entire fight.?Each time a new turn starts, the previous character, and?its booster?is replaced by a new one. This means that you must choose carefully between your characters,?once they are gone, they are gone for the game (barring some cards special powers of course!)

The spread:

The Spread

Luckily, the game is very fast. We made it through two plays in about an hour, including stumbling through the rules a few times. I had figured out how it all worked by the second one, and it mostly made sense. Mrs. G was annoyed by some of the “CCG-esque” card effects, and?I felt that the decks were incomplete, as if there should have been a few more of the Booster or Support cards to make the decks more usable. The cards were big though, and were appreciated by my spidery hands.

In the end Mrs. G was happy with her two-dragon victory. Blurry pictures of the win FTW!

Mrs. G wins

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