Bunker Project Log

Archive for May, 2008

19 May

Daywalker Bunker Party – Analog

As Pottse remarked, “This Bunker Party was weird”. What he meant by this was, there was very little Rock Band, no SingStar at all, and although the LAN got play, the showcase this time was the Analog room.

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First up was a lot of San Juan. I had tried this out for the first time earlier this week, so was glad to introduce it to a few new players.

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Of course Pandemic was played all through the day, with even Mrs. G playing. There was at least one win, but I don’t know what the final tally was. (I am aware of some flagrant rules violations, but the offenders will receive their karmic punishment eventually.)

18 May

Daywalker Bunker Party – The Lan

As usual, I spent most of my time in the Analog room, but from my brief glimpses into the Lan room, here’s what went on:

Prey – I started things out with Prey Multiplayer running on each machine. I don’t know if more than three people ever played simultaneously. If anyone knows, speak up on the comments!

Tron – Pottse was clever enough to dig this up while I tried to get Team Fortress 2 running. From what I could tell, the game was full with 4 teams of 2 players each. What sucked was, the game isn’t smart enough to point the player away from the wall when the game starts, so the few games I played, I was constantly spawning in an alcove facing the back wall!

18 May

Daywalker Bunker Party – BOOM BLOX, FTW!!

Boom Blox drew a constant crowd:

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As people trickled in around 3pm, the easiest thing to do was start with Boom Blox. For those that don’t know, this is Spielberg’s first real entry into the video game space. Whether or not Spielberg was intimately involved in the creation of the game, I can’t say. What I can say is, this game is awesome!

Here is the official trailer:

Basically, Boom Blox boils down to three types of game play: Throwing stuff, Pulling Stuff, and Shooting stuff.

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