Bunker Project Log

22 Sep

Bunker Party 2007-09-21: Zombieless Zombies!

OMG. There’s this game called Zombies!… and the box has, like, 5 million little zombie guys in it, and… like… the game is named ZOMBIES! But, we were like, at this party, where we played it, and there were like…?NO ZOMBIES! We played the whole friggin game, and there were like, 3 zombies all the way through it. WTH???

Zombies

4 Responses to “Bunker Party 2007-09-21: Zombieless Zombies!”

  1. 1
    DrFaulken Says:

    So wait, were the zombies put out like they were supposed to be, or did the set only have three zombie pieces? On any normal tile (i.e., not a named store or the chopper pad) you should put out one zombie for every intersection.

    I love that game, we tend to only play with the original set but I do own all the expansions.

  2. 2
    Gangrene Says:

    There was the tiniest bit of reverse hyperbole there… we had some “shuffling difficulties” and _everyone_ pulled vanilla street tiles for about 15 rounds… thus, the 5 new players to the game were wondering why we should even be playing it.

    Zombies did show up by the end, but by then, no one cared.

    I do have amore compelling Zombie post here:

    http://www.bunkerguts.com/blog/?p=34

    I will also have to reread the rules. Is that intersection thing a house rule?

  3. 3
    Gangrene Says:

    Uh-oh…

    Yes… I am dumb.

    The last two plays of this game went without placing Zombies on vanilla tiles for each street exit. I was wondering why it didn’t feel as frenetic as my first game.

    I don’t know how it happened, but my rulebook is not in the box (I probably brought it to work to show someone), so my poor players were at my mercy.

    I will find some way to atone!

  4. 4
    NatX Says:

    Back in the day when you made fun of me for playing Clix games, I tried to tell you about Zombies. Only to have you poo poo it. I am noticing a trend here, in another 3 years you’ll be telling me how great Hilary is. Oh damn, I almost typed that without laughing

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